

Van Leeuwenstarted in the spring of 2008 in Brooklyn and now has several locations in New York City. They have a ice cream truck sometimes parked outside of NYU as well as commercially packaged ice cream at super markets. Since they are so successful they are opening up more stores in New York City, such as Soho, Nolita, Upper East Side, etc. They also have a themed treat at each of their newer locations. Cottagecore is an online term celebrating an idealised rural life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery. Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione. However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors." The New York Times described it as a reaction to hustle culture and the advent of personal branding.

These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle. Video games are usually thought to be about fighting, shooting and adrenaline. As regular readers will know, there are video games about everything. Recently I've been noticing games that combine the stewardship of the land and the nurturing of resources. These games, like Animal Crossing, present an "ambience of bucolic" and a "reassuring mix of the pastoral and the industrial," wrote Simon Parkin recently. They offer an escape to simpler times, that provides meaningful work along with the possibility of also working at friendships. The games collected in this list each offer the chance to escape and absorb yourself tending to a plot of land and nurturing often surprisingly moving relationships. Whether you are diligently cleaning someone's empty flat as in Sunset, setting up a farm after retiring from your adventures in Littlewood, reconnecting with grown-up children in The Stillness of The Wind, nurturing a musical garden in Mutazione, establishing a coffee shop in Coffee Talk or even eeking out provisions while you care for children in This War Of Mine all these games have something to tend to and people to get to know while you do it. Video games are often thought to be about the quick hit or instant rush of dopamine gratification. In fact, many video games take a long time before they are enjoyable. It takes patience and investment of effort to start making an impact in the game world, and in many ways is actually hard, slow work. Some games double down on this mechanic, using, as Brad Gallaway recently said "using the real passage of time passing as a way to progress the story or game mechanics. Seaman was something like a month, and The Longing can be as much as 400 days." Without cheating a system's clock, they're meant to play out over long periods. The games in this list are designed to be played slowly over a large number of days. This includes games like Animal Crossing, which requires regular visits at particular times of day to progress your island.
